![]() ![]() Line and ShaderGlass will load it on startup.Since RetroArch was first running on touchscreen devices, it has been dependent on overlays for onscreen controls. It's also possible to pass profile file path on the command You can save and load profile files which will store all the options. Parameters - show and modify active shader's parameters Shader - choose RetroArch shader to apply, or none shader for testingĬhoose - open Shader Browser to switch the current shaderĪctive - temporarily switch to 'none' Shader to see the difference (hold TAB) Window Glass (surrounding black bars) or Window Clone (top-left aligned) with your source then you can avoid yellow edges press Ctrl+Shift+G to revert Output -> Fullscreen (Ctrl+Shift+G) - turn ShaderGlass into a topmost fullscreen borderless window, in Glass mode you will still see yellow outline around the screen but if you can use Output -> Take Snapshot - export current picture in. Output -> Frame Skip - in order to improve performance divide frame rate by n (capture is done at VSync rate) In MS-DOS era a picture of 320x200 resolution (16:10) was displayed on a 4:3 screen meaning each pixel was 1.2x tall on screen, 1.2 = (16/10) / (4/3) If you select Custom you can enter your own correction ratio expressed as pixel height (1.0 being square pixel).Output -> Aspect Ratio Correction - presets for common aspect ratio correction factors (DOS, etc.), applied horizontally to preserve scanline count Free - allow manual resizing of ShaderGlass window (Window Clone and File modes only).Output -> Scale - apply additional scaling to the output if you'd like it to be larger using no pre-scaling and only output scaling should result in best performance Solid (default for Clone) - ShaderGlass window area is solid (traps mouse events), with the only exception of passing focus to captured window when clickedĬlick-through (default for Glass) - ShaderGlass window area is transparent and clickable/scrollable-through to window(s) underneath Output -> Window - override mouse behavior: Glass (default for Desktop) - ShaderGlass window appears transparent, you have to position it over the window or area you'd like to captureĬlone (default for Window) - ShaderGlass copies the content of capture so you can position it anywhere this mode is also faster and more compatible Output -> Mode - overrides default mode for the input type: (for example browsers) enable this option to take it into account most emulators don't do this however ![]() Adjust for DPI Scale - if your source always applies Windows DPI Scaling when displaying images.if you run a game in x3 scaling mode set this to x3 as well so that ShaderGlass can tell the original resolution Input -> Pixel Size - indicates the size of input pixels (pre-scaling), i.e. Input -> Remove Yellow Border - disables yellow frame around captured area (forced security feature) currently only supported on Windows 11 Input -> Capture Cursor - whether to include mouse cursor in capture Input -> Window - captures the selected window, defaults to Clone mode Lock Current Area - always capture current area even if ShaderGlass window is moved.Input -> Desktop - captures the whole desktop or an individual monitor, defaults to Glass mode Processing -> Enable Global Hotkeys - toggle use of global hotkeys (if they conflict with another app) ![]()
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